AI Video Production Pipeline: From Idea to NLE Export
From idea to NLE export with AI tools on Martini.
Key takeaways
- A production-grade AI video pipeline is one canvas where script, image, video, audio, and NLE export connect as a graph — not a sequence of downloads and re-uploads.
- The structural unlock is asset continuity: the output of one node becomes the input of the next, references stay shared across the graph, and the version tray remembers every take.
- Use Seedance 2 for cinematic image-to-video, Google Veo for environmental wides, Runway Gen4 for editor-grade kinetic shots — pick per shot, not per project.
- The NLE export node is the closing edge of the pipeline — it pulls from every video chain, applies cuts, and produces a finished sequence ready for color and finish in your editor of choice.
- Where this is heading: the canvas becomes the production document, and "AI video tool" stops being a category — it is a layer of the editing pipeline.
One Canvas. Every Step.
You know this tedious workflow. Generate the still in one tool. Download it. Switch tabs. Upload to a video tool. Prompt for motion. Download the take. Switch tabs again. Upload to a voice tool. Generate the audio. Download. Open a lip-sync tool. Upload everything. Render. Open the editor. Import. Cut. Color. Export. Each transition costs time. Each download loses fidelity. Each tool has its own version history that does not talk to the others. Each step is a place where a small inconsistency creeps in and you do not notice until the cut is done and the brand color is half a step off across three shots.
The Martini canvas replaces this with one workspace. Image generation, video generation, voice synthesis, lip-sync, multi-shot assembly, and NLE export all live as nodes in the same graph. The output of one node becomes the input of the next. References stay shared across the graph. The version tray remembers every take across every node. There is no download-then-upload step because there is no separation between tools to download across.
This is the production pipeline shape that AI video work has been heading toward since the first generation of standalone AI tools shipped. The leverage is in the continuity, not in the individual tools. Every model in the canvas exists in other places. The structural advantage is the canvas pattern — that they all live in one workspace and feed into each other directly.
What is in the pipeline
The pipeline starts at script. A text node holds the script for the piece — the structure, the beats, the dialogue. Downstream of script, the production splits into the visual and audio tracks. The visual track runs through image and video nodes. The audio track runs through voice and music nodes. Both tracks converge at the NLE export node, which is the closing edge of the pipeline.
The visual track typically holds: image generation nodes for stills (Nano Banana 2 for character, GPT Image 2 for text-bearing assets, Imagen 4 for photoreal environments, Flux for illustration), video generation nodes per shot type (Seedance 2 for cinematic image-to-video, Google Veo for environmental wides, Runway Gen4 for editor-grade kinetic shots, Kling Avatar for talking-head), and any edit nodes between them (Flux Kontext for surgical image edits, Runway Aleph for clip continuation).
The audio track typically holds: voice nodes for spoken content (ElevenLabs or Fish Audio S2 for cloned or library voices), music nodes for sonic identity, and sound effect nodes for atmospheric layers. The voice nodes feed into Kling Avatar for lip-synced shots. The music and sound effects flow into the NLE export node directly.
How the pipeline holds together
Asset continuity is the load-bearing property. The output of one node feeds directly into the next without a download-and-re-upload step. A still generated by Nano Banana 2 is wired into the Seedance 2 video node — Seedance reads the image directly. The voice generated by ElevenLabs is wired into the Kling Avatar node — Avatar reads the audio directly. The chosen video takes are wired into the NLE export node — the NLE reads them directly.
Shared references are the second property. The canonical character library lives once on the canvas and is wired into every image, video, and lip-sync node that needs it. The brand color reference, the product still, the style anchor — same pattern. A change to a reference propagates downstream automatically. A change to the script propagates downstream automatically. The pipeline is reactive to its inputs.
The version tray is the third property. Every take across every node lives in the tray. Pinning the strongest take from each node sets the canvas state. Re-pinning later updates the cut downstream. The pipeline holds together because the canvas remembers everything, and the cost of trying alternative takes is bounded by the version tray rather than by re-generation.
Picking models per shot, not per project
The structural advantage of the canvas is that the model choice happens per shot, not per project. Outside the canvas, you commit to a video tool and use it for everything in the project. On the canvas, every shot in the sequence gets the right model for what it is doing — and changing your mind on a shot is one node-swap away.
The default model loadout on most production canvases is: Seedance 2 for cinematic image-to-video shots (the workhorse, runs as Pro for hero takes and Lite for iteration), Google Veo for environmental establishing shots and long-range wides, Runway Gen4 for editor-grade kinetic shots that will color-grade well in the downstream NLE, Kling Avatar for any shot dominated by a character speaking, Vidu when high-volume iteration on character motion is the priority. Different projects emphasize different parts of this loadout, but the structural pattern of using all of them is consistent.
For each shot, the workflow is: drop the model node, wire shared references in, write a one-shot motion prompt, render two or three takes, pin the strongest. The version tray keeps the alternates so re-cuts are cheap. The cost difference between models is small relative to the quality difference per shot, which is why the per-shot choice matters.
NLE export — the closing edge of the canvas
The NLE export node is where the pipeline produces its deliverable. The node sits at the right edge of the canvas and reads from every upstream chain. Wire each chosen video take into the NLE node in the order they should appear in the cut. The NLE node assembles the takes, applies basic cuts and transitions, and produces an export-ready video file.
For finishing — color grading, audio mixing, advanced effects — the NLE export node produces output that is ready to import into a traditional editor (Premiere, Resolve, Final Cut, Capcut). The Martini canvas is not trying to replace your editor; it is producing the source assets and the rough cut so the finishing pass in your editor of choice is the last step rather than the only step. The handoff is clean because the canvas exports standard video formats that any NLE imports directly.
When you need to revise the cut after finishing has started, the canvas is reactive — change a video take upstream, the NLE export node re-renders the assembled cut with the new take, you re-export and re-import to the editor. This is dramatically cheaper than the traditional pattern of re-generating the take in a separate tool, downloading, re-uploading to the editor, and replacing in the timeline.
Where this is heading
The shape of AI video work is changing from "AI video tool" to "AI video pipeline." The first generation of products treated AI video as a discrete capability — a tool you switched into when you wanted to use AI. The second generation treats AI video as a layer of the production pipeline — a set of nodes in the editing graph alongside everything else. The Martini canvas is the second-generation product shape.
Two years from now, the question "which AI video tool do you use" will sound the way "which Photoshop do you use" sounds today — like a category error. There will not be a discrete AI video tool to commit to. There will be AI video models exposed as nodes in the editing pipeline, and the choice will be per-shot rather than per-project. The orchestrator pattern is what the production-grade workflows of 2027 look like.
Where the canvas pattern is heading next is deeper integration with traditional editing surfaces. The NLE export node is the first step — it produces output ready for traditional editors. The next step is bidirectional integration: the canvas pulls source video back from the editor for AI processing, applies effects nodes, and pushes results back into the timeline. The boundary between "AI step" and "editing step" disappears entirely. The canvas is the editing pipeline.
Workflow example
A complete two-minute brand video on Martini: script node holds the structure and dialogue. Visual track: Nano Banana 2 generates the spokesperson character library, Imagen 4 generates the environmental hero stills, GPT Image 2 generates the text-bearing transition cards. Video track: Google Veo for the opening environmental wide, Seedance 2 Pro for three cinematic mid-shots, Runway Gen4 for two kinetic action beats, Kling Avatar wired to ElevenLabs for the spokesperson talking-head segments. Audio track: ElevenLabs for spokesperson voice, music node for the brand sonic identity, sound effects nodes for atmospheric layers. NLE export node at the right edge assembles every take in order. Output: a finished two-minute piece exported in a standard video format, ready to import into Premiere or Resolve for color grading and final mixing.
Recommended models
Recommended features
Related models and tools
Tool
AI Video Upscaling
Upscale generated video outputs on Martini's canvas.
Tool
AI Video Frame Extraction
Extract frames from video for reference and image-to-video workflows.
Tool
AI Video Breakdown
Analyze videos into shots and reusable frames on Martini's canvas.
Tool
AI Lip Sync
Lip-sync tools on Martini for syncing voice and dialogue to portraits and video.
Provider
OpenAI
OpenAI's GPT Image and Sora video model workflows available on Martini.
Provider
Google's Veo video, Imagen image, and Nano Banana model workflows on Martini.
Provider
ByteDance
ByteDance's Seedance video and Seedream image model families on Martini.
Provider
Kling
Kling 3, O3, and Avatar video model workflows on Martini.
Provider
Runway
Runway's Gen4, Aleph, and image model workflows on Martini.
Provider
Luma
Luma's Ray video model workflows and alternatives on Martini.
3D model
Marble 3D AI
Marble 3D and world generation workflows on Martini.
3D model
Image to 3D
Convert images into 3D assets and scenes on Martini.
World model
World Labs
World Labs image/text-to-navigable-world workflows on Martini.
Related how-to guides
Related reading
Runway Gen4 vs Veo vs Kling: Practical Video Production Comparison
Practical comparison for AI video production choices across Runway Gen4, Google Veo, and Kling.
How to Turn an Image Into Video With AI
End-to-end image-to-video workflow on Martini — model choice, motion control, and chaining shots.
AI Influencer Production Workflow: Repeatable Pipeline
Repeatable content pipeline for AI influencers using Martini's character + voice + video chain.
Frequently asked questions
- What does an AI video production pipeline actually look like?
- It is one canvas where script, image generation, video generation, voice synthesis, lip-sync, and NLE export all connect as a graph. The output of one node feeds directly into the next without download-and-re-upload steps. The Martini canvas is structurally this shape; standalone AI tools are not.
- Do I still need a traditional editor like Premiere or Resolve?
- For color grading, audio mixing, and advanced effects, yes. The Martini NLE export node produces output ready to import into your editor of choice. The canvas handles the AI generation and the rough cut; the editor handles the finishing pass. The handoff is clean because exports are standard formats.
- Which video models should I use for which shots?
- Seedance 2 for cinematic image-to-video (workhorse), Google Veo for environmental wides, Runway Gen4 for editor-grade kinetic shots, Kling Avatar for character dialogue, Vidu for high-volume iteration on character motion. Pick per shot rather than committing to one model for the whole project.
- How do shared references work across the canvas?
- Pin a reference image (character, product, style, color) once on the canvas and wire it into every node downstream that needs it. A change to the reference propagates automatically — Nano Banana 2 re-generates, the Seedance 2 take updates, the Kling Avatar shot updates. The canvas is reactive to its inputs.
- Is the canvas pattern slower than using individual tools?
- Per-shot, no — the per-shot generation cost is similar. End-to-end, dramatically faster, because the download-and-re-upload steps disappear and re-cuts are cheap. A two-minute brand video that would take a day across separate tools typically runs in a few hours on the canvas.
- Can a team work on the same canvas?
- Yes — the canvas is the shared production document. Teammates open the same workspace, see the same references, the same version tray, the same chains. There is no separate file structure to maintain. The pipeline lives in the canvas and the team operates against the same source of truth.
Ready to try it on the canvas?
Open Martini and fan your prompt across every frontier model in one workflow.