ByteDance
Seedance 2.0 native multi-shot composition packages 4-15 second multi-cut sequences in a single audio-video joint generation pass — accepting up to 12 reference assets including images, video, and audio anchors. For a brand video team that needs the spokesperson, location, and lighting continuity but wants more reference flexibility than Sora or Kling allow, Seedance is the multi-shot pick. Six aspect ratios including 21:9 cinematic on the Pro tier mean the same multi-cut sequence can ship in widescreen for the website and 9:16 for vertical placements.
Seedance Omni accepts a generous reference slot. Build the brief: spokesperson character sheet (slot 1), brand palette swatch (slot 2), location moodboard image (slot 3), wardrobe reference (slot 4), competitor benchmark clip (slot 5), audio tone reference (slot 6). The model uses every slot to lock continuity across cuts. Sora and Kling do not accept this density of references in one pass.
Seedance 2.0 base supports multi-shot with reference. Omni Pro adds video-to-video transformation and the strongest reference-locking, useful when the same campaign asset is being re-skinned with different talent or locations. For the densest multi-shot brief (5+ references), pick Omni Pro. Omni Premium is the faster variant when batch turnaround matters.
Seedance multi-shot caps at four cuts in a 15-second window (vs Kling's six). Plan smaller blocks: 4s wide, 4s medium, 3s close-up, 4s reverse. Within each block the prompt should match the brief: lighting, action, framing. Across blocks, repeat the shared visual language to anchor continuity.
Seedance supports six aspect ratios. Render the same multi-shot sequence in both 16:9 (web) and 9:16 (vertical) by duplicating the node and changing the aspect parameter. For a 21:9 cinematic version of the hero block, use Seedance 2.0 Pro and trim to the hero cut alone — full multi-shot at 21:9 is more credit-intensive than rendering each aspect separately.
Seedance 2.0 supports targeted editing — you can re-render just one cut inside a multi-shot sequence without re-rendering the others. After the first multi-shot pass, if the third cut is off, route it into Seedance 2.0's targeted edit endpoint with an updated prompt. The other cuts stay locked. Saves credits on iteration.
Drop the Seedance multi-shot output into the sequence builder. Cut markers preserved. Layer audio (if Seedance audio bake is acceptable, keep it; otherwise replace with ElevenLabs Eleven v3 + Minimax Music). Export as native sequence to Premiere, DaVinci, or Final Cut. For 4K delivery, chain a video-upscale tool node — Seedance outputs at 1080p in this base variant.
Standard four-cut brand block. Note the references stack does the heavy lifting.
Multi-shot 15s with character reference + brand palette + location moodboard. First 4s: wide of spokesperson at park entrance, soft golden key light, slow forward dolly. Next 4s: medium close-up, same lighting, hand brushes leaves. Next 3s: close-up of face in profile, leaves drifting past, same lighting. Last 4s: reverse over-shoulder, same lighting. 16:9.
Vertical cutdown. Same multi-shot in different aspect = duplicate node, change aspect parameter.
Same prompt as above but rendered in 9:16 vertical for TikTok/Reels — duplicate the canvas node and change aspect.
Audio-aware multi-shot. The audio tone reference shapes Seedance's in-pass ambient sound.
Multi-shot 12s with five references including audio tone clip: 4s wide of cafe interior, 4s medium of barista preparing drink, 4s close-up of espresso pour. Soft warm interior light shared across cuts. Audio tone reference biases the ambient cafe soundscape.
Pack the reference slot — Seedance Omni reads up to 12 references and uses each for cross-cut continuity.
For 21:9 cinematic, switch to Seedance 2.0 Pro on a single hero cut — full multi-shot at 21:9 is credit-heavy.
Targeted editing lets you re-render a single cut inside the multi-shot without losing the others.
Multi-shot caps at 4 cuts in 15s — for 5-6 cuts, switch to Kling 3.0 multi-shot.
Render the same sequence in multiple aspects by duplicating the node, not by re-prompting from scratch.
Seedance 2.0 multi-shot delivers up to 4 cuts in a 15s pass at 1080p, six aspect ratios including 21:9 cinematic on Pro. Render times: Standard 90-150s for a 15s sequence, Pro 150-240s. Up to 12 reference assets per generation — the densest reference slot among the three multi-shot models. Audio bake available on Omni variants. For 4K final delivery, chain video-upscale; for 5+ cuts, route through Kling 3.0 instead.
Connect Seedance 2.0 with other AI models on Martini's infinite canvas. No GPU required — start free.
Get Started FreeOpenAI
Sora 2 Pro Storyboard is the OpenAI variant built specifically for multi-shot sequences in a single generation. You define per-scene prompts, timing, and transitions, and Sora returns a complete multi-cut sequence with character continuity, location consistency, and camera-work that reads as one coherent piece. For a brand video team building a wide → medium → close-up → reverse run where the spokesperson has to be the same person every cut, Storyboard mode skips the multi-render assembly step.
View guideKling
Kling 3.0 native multi-shot sequencing renders up to 15 seconds containing several distinct cuts while preserving spatial continuity between camera angles — and at native 4K with 16-bit HDR. For a brand video team that needs the spokesperson location, lighting, and identity to hold across a wide-medium-close-up run, Kling renders the whole sequence in one detailed pass. Pair that with Omni Native Audio (lip-sync dialogue + ambience in the same generation, English/Chinese/Japanese/Korean/Spanish), and the multi-shot block ships with its own soundtrack baked in.
View guide