Audio
AI Music Generator on Martini
Skip the stock-music hunt. Martini's canvas wires a music or score node directly into your video sequence so the audio bed lands inside the cut, not in another tab. Combined with voiceover, sound effects, and NLE export, the music chain becomes part of the production rather than a final import you wrestle with after the edit.
What this feature solves
Music is usually the last thing creators add to AI video — and the most painful. The cut is locked, the export is final, and now the team scrolls a stock library for two hours hunting for a track that fits the tempo, the mood, and the licensing requirements. Half the time the closest match still drags the cut down because it never aligned with the shot rhythm. The handoff between video tool and music tool is broken: you cannot iterate the score against the cut without bouncing files back and forth, and most of the soul of a finished piece lives in that iteration.
Generative music tools live in their own tabs too. You write the brief, generate, download a WAV, drop it into the editor, and only then discover it is the wrong tempo or the wrong vibe. Iterate, re-download, re-import. The loop kills momentum and forces creators to settle on whatever music landed in the first round rather than scoring the cut to picture. Music is the single biggest mood lever in a video and most AI creators never even reach for it because the workflow is so painful.
There is also the licensing and provenance gap. AI music makers each have their own commercial-use terms, watermarking rules, and royalty policies. Stock libraries each have their own splits. Without a clean place where the music chain lives next to the video and the project metadata, creators end up tracking license terms in a spreadsheet, which fails the moment the project ships across multiple platforms or gets repurposed.
Why Martini is different
On Martini, audio is a node that wires into the cut directly. ElevenLabs and Fish Audio S2 power voiceover and dialogue inside the canvas; Suno is supported as a provider for music workflows where creators bring their own track or chain through a partner integration. The audio node sits next to the video node, sees the same project context, and exports as part of the same sequence. That spatial proximity — music inside the canvas rather than in a separate tab — is the workflow advantage. The score lives with the cut.
The chain matters more than the model count. Martini's audio registry today is intentionally narrow on music — voiceover, dialogue, and sound effects are first-class via ElevenLabs and Fish Audio S2 — but the canvas advantage is the chaining: video → audio → sequence → NLE export. Bring your generated music in via Suno or your library, drop it as an audio node, sync to the video sequence, and the whole package exports together. The chain is what production teams need; a giant music model menu is not.
Workspace-aware billing and template reuse close the loop. When the canvas chain works — voiceover, score, sound effects, video, export — save it as a template. Future projects start with the audio chain wired in. Workspace billing tracks per-project audio usage. Provenance lives next to the cut. The music workflow stops being an afterthought and becomes a structured part of every video the team ships.
Common use cases
Wire a music bed into a multi-shot video sequence
Drop the score into an audio node next to the video sequence so the music aligns to the shot rhythm before export.
Layer voiceover, score, and sound effects on the same canvas
ElevenLabs voiceover, your music track, and sound effect nodes all wire into the sequence — one canvas, one cut, one export.
Iterate the score against the cut without bouncing files
When the cut changes, the audio node sees the new sequence length so re-syncing the score is a one-click adjustment rather than a re-import.
Score a podcast intro or short-form video
Combine an ElevenLabs intro voiceover with a music bed and chain into a packaged sequence ready for distribution.
Build a music-video chain from text-to-image to text-to-video
Generate stills on Nano Banana 2, animate with Kling 3, layer the music score, and export the sequence as a finished music-video cut.
Save the audio chain as a template for a content series
A weekly drop with a consistent intro, score motif, and outro structure becomes a template — only the cut content changes per episode.
Recommended model stack
elevenlabs
audioStudio-grade voiceover and dialogue, paired with your music track on the canvas.
fish-audio-s2
audioAlternative voiceover and speech generation for varied delivery styles.
nano-banana-2
imageGenerate music-video stills that anchor downstream video shots paired to the score.
kling-3
videoCinematic motion for music-video sequences once the score and stills are locked.
How the workflow works in Martini
- 1
1. Lay out the video sequence first
Build your shot list, generate the cuts, sequence them in cut order. The video timing drives everything downstream.
- 2
2. Add a voiceover or dialogue node if the cut needs narration
Wire an ElevenLabs or Fish Audio S2 audio node next to the sequence. Voice tone and pace shape what the score has to do.
- 3
3. Bring in or generate the music track
Drop your music track from Suno or your library into an audio node, or chain through a music-provider workflow. The track sits beside the cut on the canvas.
- 4
4. Add sound effects via the dedicated SFX feature
Layer in foley, transitions, and atmosphere with the sound effects node. The chain handles voiceover, music, and SFX in one canvas.
- 5
5. Sync the score to the cut
The audio node sees the sequence duration. Trim, fade, and align the score to picture without leaving the canvas.
- 6
6. Export the packaged sequence to your NLE
NLE export bundles the video, voiceover, score, and SFX into a sequence Premiere Pro, DaVinci Resolve, or Final Cut Pro can open and finish.
Example workflow
A travel-content creator is producing a sixty-second vertical reel about a hiking trip. They build the visual sequence on the canvas — eight cuts of trail, summit, lake, sunset — generated with Sora 2 and Kling 3. They add an ElevenLabs voiceover delivering the trip narrative in a warm, conversational tone. From Suno they brought in a folk-instrumental track that matches the mood of the cut and dropped it as an audio node next to the video sequence. They added a sound effects node for ambient wind and footsteps. The audio nodes saw the sequence duration and aligned automatically. The creator trimmed the music intro to match the opening voiceover, faded the SFX under the score, and exported the packaged sequence to DaVinci Resolve in ProRes 24p. The whole audio bed lived next to the cut from the start, so the music never felt like an afterthought.
Tips and common mistakes
Tips
- Build the video sequence first, then layer audio. Music timing follows picture, not the other way around.
- Voiceover and music both live as audio nodes — keep them as separate nodes so you can adjust levels and timing independently.
- For series content, save the canvas with the audio chain wired so future episodes start with the score template in place.
- Sound effects are a different node from music — chain both into the sequence builder rather than mixing them upstream.
- When using third-party music (Suno, library tracks), keep the license note in the canvas node label. Provenance lives next to the cut.
Common mistakes
- Treating music as a final post step. Bring the score into the canvas while the cut is still mutable so picture and audio iterate together.
- Overclaiming model coverage. Martini ships ElevenLabs and Fish Audio S2 for voice; music workflows lean on chaining and your music provider of choice (Suno, library) rather than a built-in music model.
- Skipping the SFX layer. Pure voiceover plus music feels thin — even one ambient node lifts the cut.
- Mismatched levels at export. Use the canvas audio nodes to set rough levels before NLE handoff, then refine in your editor.
- Forgetting the license note. Audio rights need to be tracked alongside the video; do that in the canvas, not in a separate spreadsheet.
Related how-to guides
Related models and tools
Related features
AI Voiceover Generator — Narration That Plugs Into Video Workflows
Generate narration and connect it to video workflows on Martini using ElevenLabs, Minimax Speech, and other audio models.
AI Sound Effects Generator — SFX for Scenes and Product Videos
Skip the SFX library hunt — generate scene-matching sound effects on Martini's canvas with ElevenLabs SFX and chain into video and voice workflows.
AI Voice Cloning — Clone or Design Voices for Production
Clone a voice from 30 seconds of reference audio on Martini's canvas — ElevenLabs, Fish Audio, chained directly into video, lip-sync, and sequence.
AI Video Workflow — Node-Based Production From Concept to Final Sequence
Build node-based AI video production pipelines on Martini's canvas — from concept and storyboard to final NLE-ready sequence.
Related docs
Related reading
Comparisons
Frequently asked questions
Does Martini ship its own music generator?
Today, Martini ships ElevenLabs and Fish Audio S2 for voiceover and dialogue. Music workflows lean on the chain — bring your track from Suno or a library, drop it as an audio node, and the canvas handles sync, voiceover layering, and packaged NLE export. We are honest that the wedge is the chain, not a built-in music model.
Can I use AI music for commercial work?
Each music provider has its own commercial-use policy. Suno, ElevenLabs, and most major AI music tools support commercial output under their paid tiers. Always check the model card and license text before publishing a commercial piece, and track the license note next to the audio node on the canvas.
How do I sync the music to my video cut?
The audio node on the canvas sees the sequence duration of the connected video sequence. Trim the music in or out at the audio node, set fades, and the export packages the sync into the bundle Premiere Pro or DaVinci Resolve receives.
Can I add voiceover and sound effects too?
Yes. ElevenLabs and Fish Audio S2 handle voiceover and dialogue. The sound effects feature handles foley and atmosphere. All three sit as separate nodes on the canvas next to your video sequence, layered into the same export bundle.
What happens when the cut length changes?
The audio nodes see the new sequence length. Re-sync the music in the audio node — typically a single trim adjustment rather than a re-import. The canvas keeps the chain intact so iteration on the cut does not break the score.
Why is the audio model count smaller than the video model count?
Audio is intentionally curated. ElevenLabs and Fish Audio S2 cover voiceover and dialogue with studio-grade quality; music is supported through the chain rather than through a built-in music model. As more music providers ship reliable production-grade APIs, the registry will grow.
Build it on the canvas
Open Martini and wire this workflow up in minutes. Free to start — no card required.