3D Node
3D nodes are used to convert 2D images into 3D models, supporting texture mapping, material settings, and other advanced features.
Generation Modes
3D nodes currently only support:
| Mode | Description |
|---|---|
| Image to 3D | Generate 3D model from image |
⚠️ Note: 3D nodes require image input and do not support pure text generation.
Basic Usage
📸 Image to 3D
Convert 2D images into rotatable 3D models.
Steps:
- Prepare an Image node (clear object photo)
- Add a 3D node
- Connect Image → 3D
- Select model and quality tier
- Click Generate
- Wait 2-5 minutes (depending on quality tier)
Workflow:
Image (object photo) → 3D
📷 Best Photo Requirements
Recommended photo characteristics:
- ✅ Front or 3/4 view: Avoid complete side view
- ✅ Object centered: Subject occupies 60-80% of frame
- ✅ Simple background: Solid color or simple background
- ✅ Even lighting: Avoid strong shadows
- ✅ High clarity: Avoid blur
Suitable object types:
- Products (toys, props, furniture)
- Sculptures, figures
- Simple buildings
- Human portraits (generate head models)
Supported Models
Tripo3D v2.5
Mainstream 3D generation model, fast and high quality.
Three quality tiers:
| Tier | Generation Time | Features | Recommended Scenario |
|---|---|---|---|
| Standard | 2-3 minutes | Standard quality, fast preview | Testing, rough model |
| Pro | 3-4 minutes | Enhanced details, better quality | General creation |
| Max | 4-5 minutes | Highest quality, extreme details | Professional projects, presentations |
Supported features:
- PBR materials (physically-based rendering)
- HD textures
- Quad mesh
- Style conversion
- Automatic scaling
Export formats: GLB, FBX
Hunyuan3D v2.1
Tencent Hunyuan 3D model, supports high-quality mesh generation.
Two tiers:
| Tier | Description | Price |
|---|---|---|
| Standard | White model (no texture) | Standard price |
| Textured | Complete model with texture | 3x price |
Supported features:
- High-quality mesh
- Octree generation algorithm
- Configurable inference steps
- Guidance strength control
Export formats: GLB
Parameters
Tier (Quality Tier)
Select generation quality tier, affects detail and price.
Tripo3D:
- Standard < Pro < Max (increasing quality)
Hunyuan3D:
- Standard (white model) < Textured (with texture)
Texture
Set model texture quality (Tripo3D).
| Option | Description |
|---|---|
| No Texture | No texture, geometry only |
| Standard | Standard texture |
| HD | High-definition texture |
💡 Recommendation: Standard is sufficient, HD suitable for professional presentations.
PBR Materials
Enable PBR (Physically Based Rendering) materials for more realistic models under different lighting.
Suitable for:
- Game assets
- Product rendering
- AR/VR applications
Quad Mesh
Generate quad-face topology structure (Tripo3D).
Advantages:
- Better for animation and deformation
- Easier to edit in 3D software
- More natural mesh flow
Suitable for:
- Character modeling
- Models requiring secondary editing
Style (Style Conversion)
Tripo3D supports stylized generation.
Available styles:
- Person to Cartoon: Cartoonize people
- Clay: Clay style
- Steampunk: Steampunk
- Venom: Venom style
- Barbie: Barbie style
- Christmas: Christmas style
- Gold: Gold material
- Ancient Bronze: Ancient bronze material
Seed (Random Seed)
Fixed Seed can reproduce similar 3D structures.
Use cases:
- Batch generate same series models
- Maintain style consistency
View 3D Model
After generation completes, a 3D viewer will display within the node.
Interactive Controls
| Action | Method |
|---|---|
| Rotate | Drag left mouse button |
| Zoom | Scroll wheel |
| Pan | Drag right or middle mouse button |
| Reset view | Double-click model |
Fullscreen View
Click the fullscreen button in the upper right corner of the node () to view the model in detail in a large window.
Download and Export
Supported Formats
- GLB: Universal 3D format, supports Blender, Unity, Unreal, etc.
- FBX (Tripo3D): Common format for Maya, 3ds Max
Download Options
After clicking the Download button, you can choose:
- Base Model
- PBR Model (with materials)
- Preview Image (Render)
Connection Rules
3D nodes can receive from:
| Upstream Node | Function |
|---|---|
| Image | Provide reference image |
3D node output:
- 3D model files (GLB/FBX)
- Can be downloaded locally
- Currently does not support connection to other nodes
Workflow Examples
🎨 Product 3D Modeling
Text (product description) → Image (FLUX.2 Pro) → 3D (Tripo3D Pro) → 3D model
🖼️ Concept Design Visualization
Hand-drawn sketch (upload) → Image (stylization) → 3D (Tripo3D) → 3D concept model
🎭 Character Head Model
Text (character description) → Image (Midjourney) → 3D (Tripo3D Max) → Character head model
Advanced Features
Texture Alignment
Control how texture maps onto the 3D model.
| Option | Description |
|---|---|
| Original Image | Texture aligns with original image |
| Geometry | Texture aligns with geometric structure |
Orientation
Control model orientation.
| Option | Description |
|---|---|
| Default | Automatic detection |
| Align to Image | Consistent with input image direction |
Face Limit
Control polygon count of the 3D model.
- Low poly count: Small file, fast loading, suitable for games
- High poly count: More details, suitable for rendering
Default value: Automatic balance
Usage Tips
📸 Photo Shooting Recommendations
Object placement:
- Place on turntable or flat surface
- Center placement
- Avoid occlusion
Lighting setup:
- Use soft ambient light
- Avoid strong direct light
- Reduce shadows
Background selection:
- Solid color background (white, gray best)
- Or use Tool node to remove background before generating 3D
🎯 Improve Generation Quality
Process optimization:
Original photo → Image (background removal) → Image (contrast optimization) → 3D
Parameter recommendations:
- Testing phase: Standard tier for fast preview
- Final output: Pro or Max tier
- Enable PBR materials (if using in 3D software)
- Enable Quad Mesh (if animation or deformation needed)
🔧 Post-Processing
Generated 3D models can be imported into:
Free software:
- Blender: Professional 3D modeling/rendering software
- SketchUp Free: Simple 3D editing
Online tools:
- Sketchfab: Online 3D model viewing/sharing
Game engines:
- Unity
- Unreal Engine
Model Selection Guide
(To be added)
Common Questions
❓ Why is text-to-3D generation not supported?
3D nodes currently require reference images as input. Recommended workflow:
Text → Image → 3D
First generate image with Text, then convert to 3D.
❓ What if generated 3D model quality is poor?
Optimization strategies:
- Improve input image:
- Use high-resolution images
- Ensure object is clear
- Remove background interference
- Adjust parameters:
- Increase quality tier (Pro/Max)
- Enable HD Texture
- Choose appropriate model:
- Tripo3D: Fast, general purpose
- Hunyuan3D: High quality, rich details
❓ What if back side doesn't look good?
AI can only see the front image, the back is "guessed".
Solutions:
- Shoot multiple angles: 3/4 view photos work better
- Manual correction: Adjust back geometry in Blender
- Lower expectations: Back details not as precise as front is normal
❓ What if generation time is too long?
Time comparison:
- Standard: 2-3 minutes
- Pro: 3-4 minutes
- Max: 4-5 minutes
Optimization recommendations:
- Use Standard for testing
- Use Pro/Max after confirming effect
- 3D generation is inherently slow, cannot significantly reduce time
❓ Can generated models be used in commercial projects?
Recommend checking platform terms of use. Generally:
- Personal projects: Free to use
- Commercial projects: Recommend consulting platform or using own materials
❓ What if model polygon count is too high/low?
Polygon count control:
- Set limit in Face Limit parameter
- Game use: 5000-20000 faces
- Rendering use: Can be higher
Post-optimization:
- Use Decimate in Blender to reduce polygons
- Or use Remesh to increase polygons
❓ How to use generated model in Blender?
Import steps:
- Download GLB format
- Open Blender
- File → Import → glTF 2.0 (.glb/.gltf)
- Select downloaded file
What you can do:
- Adjust materials and textures
- Add animation
- Modify geometry
- Render high-quality images
Parameter Quick Reference
| Parameter | Recommended Setting | Description |
|---|---|---|
| Tier | Pro | Balance quality and speed |
| Texture | Standard | Sufficient for daily use |
| PBR | ✅ Enable | Enhance realism |
| Quad Mesh | Enable when editing needed | Convenient for post-editing |
| Face Limit | Automatic | Unless special requirements |
Industry-Specific Workflows
🎮 Game Asset Creation
Text (prop description) → Image (concept art) → 3D (Standard, Quad Mesh) → Import to Unity
🏆 Product Showcase
Product photo (upload) → 3D (Max, PBR, HD Texture) → Export GLB → Website 3D viewer
🎨 Character Modeling
Text (character description) → Image (character front) → 3D (Pro, Quad) → Blender editing
Performance Optimization Recommendations
(To be added)
Next Steps
- Image Node — Generate images for 3D conversion
- Workflow Examples — See complete creation workflows
